How to match people at a speed dating event
How to match people at a speed dating event comes down to one question: who meets whom, and in which round? Get it right and every conversation is a fair try. Get it wrong and people meet the same person twice, sit out, or spend a round with someone who was never a fit. This guide covers the rules worth setting, the common problems, and when to leave the list and decide by hand.
1. Decide who should meet whom
A pairing is only useful if both people could want it. Two things decide that: how each person identifies, and who each person is open to meeting.
- Ask both on the registration page, as plain choices. Do not ask for more than you will use.
- Pair two people only when each is open to the other. A pairing that works for one side wastes a round for both.
- Mixed events need more care than a simple two-sided room. Write your rule down before you build any pairings.
- Tell participants who the event is for, so the right mix signs up in the first place.
2. Why repeats ruin an event
A repeat pairing is the fastest way to lose a room. The second conversation with the same person is slower, and the person who was left out of a good round notices.
- Nobody should meet the same person twice in one event. This is the first rule to set.
- Regulars notice repeats across events too. If someone came last month, try not to give them the same partners again.
- A repeat is harder to spot by eye than you expect. With thirty people and ten rounds, the list gets long.
- If a repeat is unavoidable, such as at the very end of a small event, say so, and shorten that round.
3. What to do with leftover people
Uneven numbers are normal. Someone is always without a partner in a round, and it should not always be the same person.
- Give the leftover person a bonus round with another leftover person, so nobody sits out for long.
- Rotate who is left over. If the same person waits in the first three rounds, the event feels unfair to them.
- Use a trio now and then. Three people can talk well, and it removes a gap.
- Be open about it. A short word from you, such as "you have a bonus round this time", turns a wait into a feature.
4. Pairing on paper or with software
Paper works for a small group. Past about twenty people, the list becomes the hardest part of your event.
- On paper you need a grid, a pen and quiet time. Each change means redoing part of the grid, in front of the room.
- Late arrivals and no-shows break a paper plan. You rebuild it while people wait.
- Software builds the list in seconds, checks the rules for you, and rebuilds when the room changes.
- Either way, pair only the people who are actually in the room. Someone who did not show up should not take a partner's round.
5. When to override a pairing by hand
The rules give you a fair list. They cannot know your room. Keep the right to change it.
- Swap a pairing when two people already know each other, for example friends who came together.
- Swap when a participant tells you they are uncomfortable with a partner. Do it quietly and without asking for a reason.
- Lock a pairing you want to keep, such as two people who asked to be together, so a rebuild does not undo it.
- Change as little as you can. Every swap near the start of a round affects the rounds after it.
6. Check before you start the clock
Once the first round runs, a mistake costs everyone time. A short check before the start is cheap.
- Count the people in the room and compare with your list.
- Scan for repeats and for pairings that cannot work.
- Look at who is left over in the first rounds and fix it now.
7. A worked example
Picture a room of twelve participants: six on each side, seven rounds planned, and one person who arrives late. The list is simple until the room changes.
- Before the first round you count eleven people in the room, not twelve. One side now has five and the other six, so one person waits in every round.
- You give the waiting person a bonus round or a short mingling round, and you rotate who waits so it is never the same participant.
- The late arrival walks in during round two. You add them from round three, with partners they have not met, and the waiting person finally gets a partner.
- Two friends turn out to be paired in round four. You swap one of them with a neighboring pair and carry on, without stopping the clock for the room.
What to decide now
- Who the event is for, and the rule that decides who meets whom.
- Whether repeats are ever allowed, and what you do when they cannot be avoided.
- How leftover people are looked after: a bonus round, a trio or a mingling round.
- Whether you pair on paper or with software.
- Which changes you will make by hand, and which you will leave alone.
Run it with Mingleround
Mingleround handles registration, check-in, pairings, the timer, private answers and the release of matches. Read more on the speed dating software page, or see the pricing. The first event of a new organization is free.